It looks good doesn't it? However, a couple of previews have said that it lacks a lot of strategy and you pretty much just throw more units at the enemy until you kill them.
Here are all the human units:
http://www.halowars.com/GameInfo/UNSC.aspx
And the Covenant ones:
http://www.halowars.com/GameInfo/Covenant.aspx
I think the covenant side looks rubbish, but the UNSC looks really cool
Message me if you want more info, I'm looking forward to this one! And I don't think you can get a flaming warthog...
The boxes are completely different, legendary has tons more stuff in it.
From Wikipedia:
Halo Wars is an upcoming real-time strategy video game that is set in the Halo universe. The game is being designed by Ensemble Studios for the Xbox 360. It is the last project to be developed by Ensemble Studios. Halo Wars has been rated T for Teen by the ESRB.
Contents
[hide]
* 1 Gameplay
* 2 Plot
* 3 Development
o 3.1 Audio
* 4 Versions
* 5 Anticipation
* 6 References
* 7 External links
[edit] Gameplay
Halo Wars is a real-time strategy game that uses species and vehicles seen in previous Halo games as well as new units.[3][4] The controls use the A-button primarily for selecting via 3 methods; tap to select one unit, double tap a particular unit to select all units of that class on screen or paint brush which selects all units that the brush is dragged over.[5] Selecting a unit gives the player the option of commands and selecting certain buildings brings up a circle menu, said to be the most important menu in the game,[5] taking up the whole screen which is used for creating units and buildings.[5] The game's lead developer, Graeme Devine, has said that the emphasis is more on combat than economy; it is necessary for the player to manage a battle instead of watching it,[2] and while resources are still present they also have alternative forms such as time and the number of units present.[4][6] Some campaign missions will take the focus off resources but skirmish and multiplayer matches still require some management of an economy.[6]
[edit] Plot
The trailer [7] cites the story as taking place 20 years before the events of Halo: Combat Evolved. Seven characters have been named so far: Captain James Cutter, Professor Anders, Sergeant John Forge, an unknown Arbiter, an AI named Serina, a SPARTAN named Alice [8], and the Prophet of Regret.
[edit] Development
Halo Wars was first announced at X06.[9] Announced during Microsoft's X06 media briefing on September 27, 2006, details of the game first appeared on 1UP.com.[10]
A small demonstration of Halo Wars was revealed to gaming media at E3 2007 on July 10, 2007 and a demo video narrated by Halo Wars' Lead Designer was released on the Xbox Live Marketplace on August 27, 2007.[11] Because previous console real time strategy games have been criticized for their control schemes, Ensemble developed the controls six months before approaching Microsoft.[4] An update on January 30, 2007 stated that the developers were considering using motion capture.[12] Photos of the test posted on the website show mocap being used, however it was not confirmed whether it would be included in the final release of the game.[12] Weekly playtests are held within Ensemble to provide both the art and design teams with feedback on developments.[6] Microsoft employees were spotted on Xbox Live playing the Halo Wars Alpha in April 2008 sparking speculation and jealousy among the gaming community.[13][14] Ensemble later confirmed that the Alpha version was a tutorial and multiplayer version with limited features. Ensemble employees frequently played against others seeking aspects of the game to improve.[15] In the October 2007 issue of Official Xbox Magazine, it was mentioned that there will be a playable demo of the game before it is released.[16]
Bungie Studios has had little involvement in the making of Halo Wars. Since the splitting of Microsoft and Bungie Studios, Bungie will only be helping Ensemble Studios, the main developers of the game, and Microsoft in areas including the environment and the general feel of the Halo universe. [17][18]
The Elites as depicted in the X06 Halo Wars trailer, with Banshees flying in formation overhead.
The game was announced at X06 with a pre-rendered trailer. The trailer was created by Blur Studio and shows a group of Warthog vehicles searching for a missing unit of soldiers. The recon patrol is killed by camouflaged Elites who de-cloak and advance into battle supported by Banshees. The battle has various human and Covenant vehicles and foot soldiers and ends displaying Spartan Group Omega wearing their MJOLNIR armor.[19]
A video of gameplay footage narrated by Graeme Devine, the lead designer was shown at E3 2007 and later made available online. Controls and other gameplay features such as vehicles, user interface and special weapons were highlig